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DETAILED 3D MODEL

 

Modeling for architectural and visualization purpose are quite different. In case you would like to build a model that fulfills the requirements of detailed archviz models you have to complete the following steps which cause significant cost decrease in the final price quote. (BIM models are very likely suitable).

 

 

TIPS FOR VALID MODEL

 

Non-overlapping geometries

Incorrect collisions can cause various issues. 

TIPS FOR SCATTERED OBJECTS

 

Terrain elements

Incorrect terrain elements can cause undesired model elements during the creation of vegetation. Terrain elements should not run under other model elements (buildings, streets furniture, etc…).

Location of vegetation

Mark green areas /forests, group of trees or shrubs/ with a separate floating slab. Newly designed and existing trees illustrated with circle profiled columns (deciduous trees with red columns, evergreen trees with green columns). 

TIPS FOR LEVEL OF DETAILS

 

Surroundings and neighborhood

Surrounding modeling at least two neighbors far from each side of the building. Modeling of roadsides, trimmings, location of street furniture and lights.

Gravel lane and fence

Gravel lane around the building and fence around the site

3D roof tiles and roof accessories

Tinnings, gutter, drainpipe

Facade coverings

Pattern, structure, distribution of every coating.

Interior spaces

Stair coverings, pattern of tiles, trimmings, door and window handles, furniture handles.

Accurate glass railings

Real-sized glass panels with detailed fixings and handrails.

Furniture boards collision

Define each board according to their grainline.

TIPS FOR SEPARATING MATERIALS 

 

Model elements defined by materials

Defining every model element with various materials. Different type of flooring with different materials.

Materials separated by grainline

Materials with grainlines should be defined separately. There should be a unique material for each grainline.

Separation of exterior and interior glasses

Glasses which separate indoor and outdoor spaces should get different material from those which divide similar spaces. 

Replacement of model elements

Supplying model elements with vivid colored materials which are needed to be replaced.

Define lighting elements with materials

Supplying specific materials for those elements that should illuminate. Name them with LIGHT_01, LIGHT_01, etc…

Separation of door’s and window’s materials

Applying various material for the indoor and outdoor surfaces of doors and windows.

 

DETERMINATION OF MATERIALS 

 

 

BY SKETCH OR DESCRIPTION

 

Define materials by scribbling on the clay render/print-screen images or by giving detailed description.

 

BY LABELS

 

Name the materials in your CAD software by using the following label sample:

 

MATERIAL TYPE_STRUCTURE PATTERN_SURFACE FINISH_COLOR_WHERE TO USE IT_ DIRECTION OF GRAINLINE

maplewood_stackbond_glossy_conferenceroom_90
maplewood_stackbond_glossy_conferenceroom
maplewood_herringbone_semi-gloss_entrance
anodized-aluminium_RAL9016_general
powder-coated-steel_RAL7016_windows_exterior
pinetree-matte_windows_interior

 

NOTE

READY FOR USE

REDUCE PRICE AND WORKING TIME

Our team provide a catalog of previously made or purchased models from which the client could select. These are well detailed, qualitative models with elaborated materials. It is not sure that the imagined chair will be utilized, but its material and style will be similar. In case the provided models are eligible for the client’s concept, the selection of  “ready for use” models leads to significant time and price reduction.

UNIQUE PRODUCTS

INCREASE PRICE AND WORKING TIME

Own designed and/or manufacturer’s products are always unique so additional modeling is required. This process will notably increase price and working time.

OVERALL QUALITY

OPTION IN OUR SAMPLE PRICE CALCULATOR

You can choose from 2 option.

Firstly the “high-end” option is the best quality what we can do. (The most of the picture on the home page are like that.) It’s takes more time, we are experimenting a lot, so the final visualisation contain finer details, unique materials, the best light composition, and an interesting story in the interactions of the placed down people.

The second option is “mid-range” quality. This provide still impressive result, but – for the faster final image – we use simple, ordinary materials. We are experimenting less with the lights and the placing of people. Tip.: If you expect that your building plan change a lot, choose the mid-range option, its faster and cheaper, and easier to modify for us. If you know that, your building plan is final choose the high-end option for the best quality.

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